Gran Turismo 7’s cars can fly, for now

Gran Turismo 7 developer Polyphony Digital rolled out a big update for the racing sim on Wednesday, unleashing an “updated physics simulation model [that] enhances the experience.” The developer really undersold how the new physics would enhance the experience, because the cars of GT7 can literally fly now.

Update 1.49 for Gran Turismo 7 introduced “new suspension physics and refined tire calculation, resulting in more natural weight shifting during cornering,” according to Polyphony. The studio said that players should “anticipate more dynamic car movements and a refined driving experience.”

Players quickly discovered just how dynamic those car movements were, as their vehicles bounced uncontrollably, launched into the air, and barrel-rolled through the sky with the grace of an F-16. It would probably be infuriating if it wasn’t so funny to watch.

Polyphony Digital said it’s aware of the issue and is currently investigating it. The Sony-owned studio said on X that the glitch results from a “particular car setting” and apologized to GT7 players for the inconvenience. (In the meantime, it might be a bad idea to play the game on your PlayStation VR 2, lest you become violently motion sick.)

Here are some of the more impressive examples of Gran Turismo 7’s new physics model going completely bananas.

Gran Turismo 7 was released in March 2022, and we praised the game in its review, declaring that the 25-year-old franchise is “aging gracefully.”

“With GT7, Gran Turismo continues to be a glorious anomaly: a game made with different goals and to different standards than any other; a game made in service to a singular, individual vision; a game that’s all science and engineering on the outside, and all history and heart within,” reviewer Oli Welsh wrote.

Gran Turismo 7 is available on PlayStation 5.