Fallout’s origin can be traced back to a pizza party Tim Cain threw

In the mid-1990s Interplay Entertainment acquired the Dungeons & Dragons licence, and would go on to publish Baldur’s Gate, Planescape: Torment, and Icewind Dale. The team working on a little post-apocalyptic RPG that would eventually be called Fallout was largely left to its own devices in the shadow of those projects, which turned out to be for the best.

Why did this group come together in the first place? Because Fallout’s co-creator Tim Cain lured them in with a pizza party.

“Wasteland,” he said, “which Interplay had made before but didn’t own the rights to it, didn’t factor huge into that. People talk about how much it’s got an influence. Some of the people on the team really liked Wasteland, and everybody looked at it, but we wanted to do our own thing.”