Pearls |
City |
2 happiness in capital, 4 happiness in any other city |
3 happiness in homeland cities, 6 happiness in Distant Lands cities |
6 happiness in capital, 3 happiness in other cities |
Furs |
City |
N/A |
Empire resource |
6 happiness in a city with a rail station, 3 happiness in other cities |
Gypsum |
City |
2 production in capital, 4 production in other cities |
3 production in homeland cities, 6 production in Distant Lands cities |
N/A |
Camels |
City |
Adds two extra resource slots for a city |
Adds two extra resource slots for a city |
N/A |
Tobacco |
City |
N/A |
N/A |
6 production in a city with a rail station, 3 production in other cities |
Silk |
City |
Extra 10% culture |
Extra 10% culture |
6 culture in capital, 3 culture in other cities |
Salt |
City |
Extra 20% production toward training units |
N/A |
N/A |
Kaolin |
City |
2 food in capital, 4 food in other cities |
3 food in homeland cities, 6 food in Distant Lands cities |
Factory resource |
Incense |
City |
Extra 10% science |
Extra 100% production toward missionaries and temples |
N/A |
Jade |
City |
Extra 15% gold |
Extra 15% gold |
N/A |
Truffles |
City |
N/A |
Extra 20% production toward training units |
6 food in a city with a rail station, 3 food in other cities |
Lapis Lazuli |
City |
4 production, 5% gold |
N/A |
N/A |
Cotton |
Bonus |
2 food, 2 production |
3 food, 3 production |
Factory resource |
Dates |
Bonus |
2 food, 2 happiness |
3 food, 3 happiness |
N/A |
Fish |
Bonus |
3 food |
5 food |
Factory resource |
Dye |
Bonus |
3 happiness |
5 happiness |
N/A |
Ivory |
Bonus |
Empire resource |
3 happiness, 3 production |
4 happiness, 4 production |
Horses |
Bonus |
Empire resource |
Empire resource |
6 happiness |
Spices |
Bonus |
N/A |
Treasure Fleet |
4 food, 4 happiness |
Whales |
Bonus |
N/A |
5 production |
6 production |
Sugar |
Bonus |
N/A |
Treasure Fleet |
6 food |
Wine |
Bonus |
Empire resource |
Empire resource |
4 food, 4 production |
Wool |
Bonus |
2 production, 2 happiness |
N/A |
N/A |
Hides |
Bonus |
3 production |
N/A |
N/A |
Gold |
Empire |
20% gold toward purchasing buildings |
20% gold toward purchasing buildings |
20% gold toward purchasing buildings |
Marble |
Empire |
10% production toward Wonders built on marine, tundra, or grassland tiles |
10% production toward building Wonders |
10% production toward building Wonders |
Iron |
Empire |
Extra 1 combat strength for infantry units |
Extra 1 combat strength for ranged and infantry units |
N/A |
Ivory |
Empire |
10% production toward building Wonders on desert, tropical, and plains tiles |
Bonus resource |
Bonus resource |
Coal |
Empire |
N/A |
N/A |
Extra 100% production toward building rail stations, extra 1 combat strength for light naval units |
Furs |
Empire |
N/A |
N/A |
N/A |
Oil |
Empire |
N/A |
N/A |
Extra 1 combat strength for cavalry and heavy naval units and an additional 1 combat strength when they attack infantry |
Niter |
Empire |
N/A |
Extra 1 combat strength for siege and naval units |
Extra 1 combat strength for ranged and siege units and an additional 1 strength against cavalry units |
Rubber |
Empire |
N/A |
N/A |
Extra 1 combat strength for air and infantry units |
Silver |
Empire |
20% percent gold toward purchasing units |
20% percent gold toward purchasing units |
20% percent gold toward purchasing units |
Wine |
Empire |
Extra 10% culture and 2 happiness in the capital during a celebration |
Extra 10% culture and 3 happiness in the capital during a celebration |
Bonus resource |
Horses |
Empire |
Extra 1 combat strength for cavalry units and an additional 1 combat strength against infantry |
Extra 1 combat strength for cavalry units and an additional 1 combat strength against infantry and ranged units |
Bonus resource |
Cocoa |
Factory |
N/A |
Treasure Fleet |
Extra 3% happiness |
Tea |
Factory |
N/A |
Treasure Fleet |
Extra 3% science |
Citrus |
Factory |
N/A |
N/A |
Extra 5% production toward training naval units |
Fish |
Factory |
N/A |
Bonus resource |
Extra 5% settlement growth rate |
Kaolin |
Factory |
N/A |
City resource |
Extra 3% culture |
Quinine |
Factory |
N/A |
N/A |
Units heal 1 HP |
Coffee |
Factory |
N/A |
N/A |
Extra 5% production toward Wonders and buildings |
Cotton |
Factory |
N/A |
Bonus resource |
Extra 5% production toward land units |