After its ‘make FPS great again’ controversy, Splitgate 2 is relaunching with a humbler tone: ‘The goal is to grow over time, not aim for a massive splash on day 1’

Troubled team-based shooter Splitgate 2 is coming back earlier than expected: Rather than re-launching in 2026 as originally planned, developer 1047 Games says the beta servers will be taken offline on December 4, and a full-on re-release will follow later in the month.

“Thank you to everyone who participated in the Splitgate 2 Beta!” the studio announced on Steam. “On December 4th, the beta season and active battle passes will be ending, alongside your seasonal ‘rank’ progress. We will also be taking the beta servers offline on the 4th to prepare for relaunch later in December.”

Less than two months after Splitgate 2’s launch, the wheels came off. 1047 reverted the game to a beta state, laid off a bunch of people, and announced the closure of Splitgate 1 servers because they cost too much to continue operating—although to its credit, the studio rolled out peer-to-peer support in August, enabling fans to continue playing.

Whether Splitgate 2’s rebirth will have the juice to bring players back in meaningful numbers is a big question. SteamDB says the game hit a peak concurrent player count of just under 26,000 when it launched in June, but that number—which may have been suppressed to some extent by server woes—quickly tailed off to just a few hundred at a time three months later.

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