How to solve the Selunite Outpost statue puzzle solution in Baldur’s Gate 3

The Selunite Outpost features a tricky puzzle in Baldurs Gate 3.

Shortly after the Goblin Camp — where you can do the “Ask the Goblin Priestess for Help” and “Rescue the Druid Halsin” quests — you’ll be able to head down to the Underdark, once you solve a puzzle in the Defiled Temple. Past the door and down a long ladder, you’ll find the Selunite Outpost. The problem is, the exit is guarded by a pair of statues that fire Radiant damage.

Our Baldur’s Gate 3 guide will explain how to solve the Selunite Outpost puzzle so you can get past the two statues and continue exploring the Underdark.


Exploring Selunite Outpost in BG3

Make sure you’ve got someone with high Dexterity — specifically high Sleight of Hand — and preferably some Thieves’ Tools in your party. There are several locked doors and trapped chests to grab on your way to the statues, and the main gate out of the Selunite Temple is also locked. When you’re ready to head out, just make sure someone has a ranged attack of some sort — either a ranged weapon or spell.


Selunite Outpost statue puzzle solution in BG3

At the north end of the Selunite Outpost, you’ll find a locked portcullis and a nearby glowing statue. Outside of the door, there’s a pair of statues. While you’re poking around, a minotaur will show up to helpfully demonstrate how deadly the statues are. They’ll fire bolts of Moonlight Artillery that deal Radiant damage to anything within range. Instead of trying your luck against them, it’s better — and very easy — to disable them entirely.

Baldur’s Gate 3 firing an arrow at the Moonstone in the Selunite Outpost to disable the statues outside. Image: Larian Studios via Polygon

Have someone in your party run up the stairs on either side of the exit. That gives you a better camera angle to target the Moonstone at the top of the staff held by the statue inside the outpost. Fire a ranged attack at the Moonstone itself — it’s easy to hit since it’s an inanimate object and it only has 1 hit point.

Once they’re disabled, you’ll need to pass a DC 20 Sleight of Hand check to unlock the portcullis. After it’s unlocked, you can continue exploring the Underdark to find the Adamantine Forge, the Arcane Tower, and a bunch of tunnels with lighting (or lack thereof) that absolutely lives up to name of this massive cave system.


For more information on the classes in Baldur’s Gate 3, consult our overviews on the Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard classes. If you’re stumped by the choice, consult our guide on what class to start with.